Trapped is a first person narrative game. You play a child during the divorce of his parents.
It is a puzzle game where the player has to navigate throught the houses of the child.
The mood is a mix of childhood candor and the violences that can emmerge from a divorce.
My first main contribution was the design and implementation of two mecanics, the boat mini-game and some trampolines.
I worked a lot on the integration of the mother's sounds. Making them seamless and not too repetitive. I also use trigger boxes to play contextual sounds and events (like taking of the player gun).
After some playtest made, many players said it was hard and frustrating to know what is interactable what is not. We decided to add outlines to give clear feedback. I made it with a post process applied on specific objects using stensil masks.