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Trapped

Trapped is a first person narrative game. You play a child during the divorce of his parents.

It is a puzzle game where the player has to navigate throught the houses of the child.
The mood is a mix of childhood candor and the violences that can emmerge from a divorce.

We were a team of 5 and the project was made in 3 months.
We used Unreal Engine 5.

As we were a small team, I made a lot différents things. Game and Level design, Blueprints, Sound Integrations, bug fixing and QA.

We were a team of 5 and the project was made in 3 months.
We used Unreal Engine 5.

As we were a small team, I made a lot différents things. Game and Level design, Blueprints, Sound Integrations, bug fixing and QA.

I design the puzzles and places, the clues and how the player could find them. I also designed and implemented gameplay mechanics

I design the puzzles and places, the clues and how the player could find them. I also designed and implemented gameplay mechanics

My first main contribution was the design and implementation of two mecanics, the boat mini-game and some trampolines.

The boat mini-game was made using Unreal Boyancy system. We play it twice, one in the child room where it is optionnal and is just a mean to have fun as a kid.
The second one is when we eat our soup while the mother is blaming us.

The boat mini-game was made using Unreal Boyancy system. We play it twice, one in the child room where it is optionnal and is just a mean to have fun as a kid.
The second one is when we eat our soup while the mother is blaming us.

I worked a lot on the integration of the mother's sounds. Making them seamless and not too repetitive. I also use trigger boxes to play contextual sounds and events (like taking of the player gun).

After some playtest made, many players said it was hard and frustrating to know what is interactable what is not. We decided to add outlines to give clear feedback. I made it with a post process applied on specific objects using stensil masks.